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The economics of agile software production.

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Tag Archives: Productivity

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Maximise then Optimise Face-to-Face Communication

2012/09/24by agilesweet

The Short and Sweet: Communication is mutual understanding. Maximise the availability of the Business Representative for face-to-face communication to maximise creativity and productivity. Face-to-face communication is the most direct method […]

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Communication, Ecology
BRisKingSmall

The Business Representative is King (or Queen)

2012/09/22by agilesweet

The Short and Sweet: The Business Representative is king (or queen) and they should be embedded with the development team if possible. The development team will build what they have […]

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Communication, Requirements
AppleCorer

Productivity from Thinkers

2012/09/21by agilesweet

Master, Autonomy, Purpose

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Management, Productivity
AgileSweet6.1

Principles and Practices

Featuredby agilesweet Leave a comment

The goal of the AgileSweet method is to maximise business results. AgileSweet development maximises profit or productivity or both. The goal of an AgileSweet development is stated in terms of the […]

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AgileSweet

[ Agile ]

> Mentally quick or alert: an agile mind.
> Characterized by quickness, lightness, and ease of movement; nimble.

[ Sweet ]

> Pleasing or agreeable; delightful.
> Fresh; free from odor, staleness, etc.
> Easily managed; done or effected without effort.

[ Sweet Spot ]

> A sweet spot is a place where a combination of factors suggest a particularly suitable solution.

The Agile Manifesto

[Manifesto for Agile Software Development]

"We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value:

> Individuals and interactions over processes and tools
> Working software over comprehensive documentation
> Customer collaboration over contract negotiation
> Responding to change over following a plan

That is, while there is value in the items on the right, we value the items on the left more."

[www.agilemanifesto.org]

Sources of Waste

This is an AgileSweet economics based variation of the Lean/Kanban sources of waste in order of prevalence.

[Communication Inefficiencies]

[Process/Method Inefficiencies]

[Tasking/Ecology Inefficiencies]

[Defects]

[Synchronisation/Coordination Inefficiencies]

[Unnecessary Features - Suboptimal Creativity]

[Suboptimal Inventory of Work Started but Not Production Ready]

Short and Sweet

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